Blender to R.Design
- Create your model with a scale of 1.00
- Make sure your model is centered around (0,0,0) and its bottom is above 0 on the Z axis, like this:
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- For Format, select „glTF Embedded (.gltf)”, check „Selected Objects”, „Apply Modifiers” and „+Y Up” fields.
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Under „Meshes” tab, check „Tangents” too.
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- Place the exported file inside the ImportedContent/Items or ImportedContent/Levels folder, depending on the purpose of your model.
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- After opening the application or clicking „Scan for new content”, you should see your model in the list of items:
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- Set the import scale to 50. After dragging the item, it will show up in the scene:
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