Cinema4D to R.Design
- Create your model with a scale of 1.00
-Make sure your model is centered around (0,0,0) and its bottom is above 0 on the Y axis, like this:
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_670,c_scale/45f83c7c-2711-4118-b13f-26721c1e28c9.png?_a=BACADKDL)
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1999,c_scale/2390ce2e-f902-4a13-9e9f-a2aa9842b736.png?_a=BACADKDL)
- Select the object you want to export, then click File -> Export -> glTF.
- In the export settings, set Scale to 1 centimeters. Check the appropriate settings for your goals in the settings.
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_611,c_scale/d4410392-24bf-4098-a3c5-94957be44f0c.png?_a=BACADKDL)
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_603,c_scale/07a7dda6-7384-4a64-a75e-2f54b3c52537.png?_a=BACADKDL)
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_595,c_scale/6604027d-7b80-4440-845c-f808e4ab35fc.png?_a=BACADKDL)
-Place the exported file inside the ImportedContent/Items or ImportedContent/Levels folder, depending on the purpose of your model.
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1171,c_scale/eae1c61d-04d4-4399-8c15-eb9d283e1c0f.png?_a=BACADKDL)
- After opening the application or clicking „Scan for new content”, you should see your model in the list of items:
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1363,c_scale/8507b9ff-c54b-4554-8cf5-11e466796f0f.png?_a=BACADKDL)
- Set the import scale to 1. After dragging the item, it will show up in the scene:
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1355,c_scale/86ae4860-4e81-4e4a-bd55-8b7581a0561e.png?_a=BACADKDL)