3ds Max to R.Design
- Create your model with a scale of 1.00
-Make sure your model is centered around (0,0,0)
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1999,c_scale/97916a05-2ff9-4c5b-90df-d0a18a3cc9fe.png?_a=BACADKDL)
- Select the object you want to export, then click File -> Export -> Export Selected -> Autodesk (*.fbx)
- In the export settings, set the fields to the following:
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_817,c_scale/e96c30b9-d00b-4501-beb7-339f430018d8.png?_a=BACADKDL)
-Find the exported file and upload it to https://modelconverter.com/convert.html to convert your fbx file to glTF / glb file.
-Place the converted and downloaded file inside the ImportedContent/Items or ImportedContent/Levels folder, depending on the purpose of your model.
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1171,c_scale/04497170-1394-495f-a7aa-3140119de460.png?_a=BACADKDL)
- After opening the application or clicking „Scan for new content”, you should see your model in the list of items:
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1363,c_scale/bf38d18c-39b7-401a-91a1-da5b03292dcb.png?_a=BACADKDL)
- Set the import scale to 1. After dragging the item, it will show up in the scene:
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1355,c_scale/e72c1d67-ae88-40a7-9787-fe7a85f65585.png?_a=BACADKDL)