3ds Max to R.Design
- Create your model with a scale of 1.00
-Make sure your model is centered around (0,0,0)
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1999,c_scale/e3efe11e-a936-474c-a673-16baf81a2097.png?_a=BACADKDL)
- Select the object you want to export, then click File -> Export -> Export Selected -> Autodesk (*.fbx)
- In the export settings, set the fields to the following:
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_817,c_scale/9a756da9-18cd-4db9-917d-df26e75d58c1.png?_a=BACADKDL)
-Find the exported file and upload it to https://modelconverter.com/convert.html to convert your fbx file to glTF / glb file.
-Place the converted and downloaded file inside the ImportedContent/Items or ImportedContent/Levels folder, depending on the purpose of your model.
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1171,c_scale/367f8cc3-7d53-4d14-81b0-e1ca130180b8.png?_a=BACADKDL)
- After opening the application or clicking „Scan for new content”, you should see your model in the list of items:
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1363,c_scale/11aae751-762c-4aa2-a175-cf8ccaa40a4b.png?_a=BACADKDL)
- Set the import scale to 1. After dragging the item, it will show up in the scene:
![](https://res.cloudinary.com/hsfhjza4k/image/upload/q_auto,w_1355,c_scale/fe3948f5-86b7-4e14-b64d-f9232e692f38.png?_a=BACADKDL)